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#Bitcraft release date full#
The alpha build will represent “the true spirit” of the game, and will see the addition of new features deeper gameplay, and balancing beta will effectively be dry runs of the game’s launch version with further game balance, content design, bug fixing and polish and release will be defined by the point where the devs feel that the game will not see an economic collapse or require full wipes. Looking beyond pre-alpha, BitCraft continues to outline development stages from alpha, beta, and launch. Pre-alpha will likely be running for weekends, broken up by periods of iterative development, and will run for approximately six months. Successive phases will naturally increase the tester population, adding survival mechanics and additional long-term content along the way. This portion of testing will work in phases, the first of which will only include a small number of community members and mostly friends and family. The game’s pre-alpha test will mostly be focused on ensuring the game’s technology works to begin with. With that in mind, Clockwork Labs has put together another lengthy dev blog to define each development stage of its exploration-minded MMO BitCraft, as well as outline plans for the game’s pre-alpha phase. Pre-alpha testing will begin soon, so if you'd like to get in on helping test things out, you can go to the Bitcraft site to find out more about the game and to sign up.Over the years, the bitter truth pill fans of the MMORPG genre have had to swallow is that beta and even alpha phases aren’t quite as well defined as they used to be. There is a past, but the future will be community determined.īitcraft will initially release on PC. The world isn’t just to be built from scratch though, since you’ll be able to explore and get a taste of the history of where things came from and where they are now as you do so. Since the whole world is designed to be editable and open to change, the options for individuals to affect the world and environments will exist, but there may be significant options for communities to spring up and change the terrain, build cities, or even go beyond just one city to creating alliances or even maybe trying to set up empires. They’re even calling it a “community sandbox MMORPG”.Ĭommunity and options are at the heart of the design plans.
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The independent studio wants to make its mark in giving one world and letting everyone make an impact on it. Want to be a crafter? Start making things. This means that each character begins as more of a blank slate and can skill up in any direction. Inspiration comes from different genres, like MMORPGs (naturally), survival games, roleplaying, city builders, and strategy games, and blends them into something that wants to offer something beyond just combat. As a sandbox, players will be able to change that world as they interact with it, change the terrain, work solo or work together to create something bigger.